PM3.02 - Diddy Kong - Action - 0x113 SpecialS

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  3. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
  4. if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
    1. IfStatementAnd ((InternalConstantInt (0x520b) LessThan InternalConstantInt (0x59f7)))
    2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  5. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialSStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialSStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirSStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirSStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. LoopRest

Exit Script